var status = -1;
var selectionLog = [];

function start() {
    action(1, 0, 0)
}

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, false);
            cm.setStandAloneMode(true);
            cm.inGameDirectionEvent_SetAdditionalEffectVisibleForInGameDirection();
            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 2);
            cm.Hidden_background("obj", 1, 1, 0, 0);
            cm.npc_ChangeController(3001952, "oid=6469688", -120, 6, 1, -170, -70, 0, true, 0, false);
            cm.npc_SetSpecialAction("oid=6469688", "summon", 0, 0);
            cm.npc_ChangeController(3001960, "oid=6469689", -200, 6, 3, -250, -150, 0, true, 0, false);
            cm.npc_SetSpecialAction("oid=6469689", "summon", 0, 0);
            cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1500, 0, 40, 18);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 2);
                cm.inGameDirectionEvent_AskAnswerTime(1200)
            } else {
                if (status === a++) {
                    cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 1000, 0);
                    cm.inGameDirectionEvent_AskAnswerTime(1400)
                } else {
                    if (status === a++) {
                        cm.inGameDirectionEvent_ForcedFlip10(2, 60);
                        cm.inGameDirectionEvent_AskAnswerTime(1000)
                    } else {
                        if (status === a++) {
                            cm.fieldEffect_PlayFieldSound("Sound/SoundEff.img/fire_partem", 100);
                            cm.inGameDirectionEvent_OneTimeAction(5, 500);
                            cm.inGameDirectionEvent_AskAnswerTime(1000)
                        } else {
                            if (status === a++) {
                                cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 500, 2);
                                cm.inGameDirectionEvent_AskAnswerTime(500)
                            } else {
                                if (status === a++) {
                                    cm.Hidden_background("obj", 1, 0, 0, 0);
                                    cm.sendNormalTalk_Bottom("#face0##fc0xFFbfbfbf#(把火种扔到荆棘丛上，荆棘瞬间就烧成了灰烬。\r\n后面露出了三个门。)", 36, 3001951 - cm.getPlayer().getGender(), false, true, 1)
                                } else {
                                    if (status === a++) {
                                        cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 2);
                                        cm.inGameDirectionEvent_AskAnswerTime(1200)
                                    } else {
                                        if (status === a++) {
                                            cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 1000, 0);
                                            cm.inGameDirectionEvent_AskAnswerTime(1400)
                                        } else {
                                            if (status === a++) {
                                                cm.inGameDirectionEvent_PushScaleInfo(2000, 0, 1000, 2000, 600, -100)
                                            } else {
                                                if (status === a++) {
                                                    cm.inGameDirectionEvent_AskAnswerTime(2500)
                                                } else {
                                                    if (status === a++) {
                                                        cm.sendNormalTalk_Bottom("#face6#这三个门中，哪一个是通往宅邸的呢？", 36, 3001952, false, true, 1)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.inGameDirectionEvent_AskAnswerTime(1000)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.sendNormalTalk_Bottom("#face6#啊……中间的门是锁着的！", 36, 3001952, false, true, 1)
                                                            } else {
                                                                if (status === a++) {
                                                                    cm.sendNormalTalk_Bottom("#face0#门上有钥匙孔，而且是两个。", 36, 3001952, true, true, 1)
                                                                } else {
                                                                    if (status === a++) {
                                                                        cm.sendNormalTalk_Bottom("#face0#我们先去探探两边的门吧。", 36, 3001952, true, true, 1)
                                                                    } else {
                                                                        if (status === a++) {
                                                                            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 500, 2);
                                                                            cm.inGameDirectionEvent_AskAnswerTime(500)
                                                                        } else {
                                                                            if (status === a++) {
                                                                                cm.forceCompleteQuest(39615);
                                                                                cm.gainExp(2363);
                                                                                cm.updateInfoQuest(39601, "50=h0;51=h0;52=h0;53=h0;j=1;54=h0;55=h0;56=h0;57=h0;58=h0;59=h0;q=1");
                                                                                cm.updateInfoQuest(39660, "00=h0;01=h0;10=h0;02=h1;11=h1;20=h0;03=h0;12=h1;04=h1;13=h0;40=h0;05=h0;14=h0;23=h0;41=h0;15=h1;60=h0;06=h0;61=h0;07=h0;09=h0;19=h0;37=f;47=h0");
                                                                                cm.updateInfoQuest(39601, "50=h1;51=h0;52=h0;53=h0;j=1;54=h0;55=h0;56=h0;57=h0;58=h0;59=h0;q=1");
                                                                                cm.OverlapScreenDetail19(0, 1000, 3000, 1);
                                                                                cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1000, 2147483647, 2147483647, 2147483647);
                                                                                cm.gainItem(4036659, -10);
                                                                                cm.inGameDirectionEvent_PushMoveInfo(1, 0, 0, 0)
                                                                            } else {
                                                                                if (status === a++) {
                                                                                    cm.inGameDirectionEvent_AskAnswerTime(300)
                                                                                } else {
                                                                                    if (status === a++) {
                                                                                        cm.fieldEffect_RemoveOverlapScreenDetail(1000);
                                                                                        cm.inGameDirectionEvent_PushMoveInfo(1, 0, 0, 0)
                                                                                    } else {
                                                                                        if (status === a++) {
                                                                                            cm.setStandAloneMode(false);
                                                                                            cm.inGameDirectionEvent_ForcedFlip15(700, 0, 0, 0, 0);
                                                                                            cm.setInGameDirectionMode(false, true, false);
                                                                                            cm.npc_LeaveField("oid=6469688");
                                                                                            cm.npc_LeaveField("oid=6469689");
                                                                                            cm.dispose();
                                                                                            cm.warp(410000334, 0, false)
                                                                                        }
                                                                                    }
                                                                                }
                                                                            }
                                                                        }
                                                                    }
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
};